![]() You can zoom in insanely close if you want to appreciate what you’ve done. Terra Nil looks lovely while it’s at it too. Whether you’re burning greenery so that you can raise the temperature and create ashy nutrients for planting or forest or raising humidity to bring rain, there’s so much to consider. It takes a lot of strategy to pull this off and, honestly, it was a bit much for me, as I found it far harder to create the right biome compared to the others.īut there’s so much to the game that it’s hard to be completely put off by this. But when you need to dredge up earth from below the seawater to make your own land, it can feel extremely difficult to have cliffs arranged in the right order to properly gain enough of the biome to satisfy the demands. ![]() This isn’t a big deal in the first map you see them in, as the land mass is specifically seeded to offer cliffs in relevant positions to make things simpler. But shade pillars can only be planted near cliffs. There’s so much to consider and most of it comes together rather well, even if figuring things out can be fairly confusing at times.įor instance, there are shade pillars that need to be placed in a triangle to grow foliage. Thankfully, there’s a lot of versatility at play in how you can shape the land, including creating new rivers or setting up rock off the coast so that turbines or machines that alter the climate can be set up. You typically have to put together riverways or build a network of nodes so that a drone can be sent to go pick up the remaining buildings. Reintroducing animals requires you to scan for intersecting biomes where they dwell, but one of the toughest parts is the cleanup. Due to this, gameplay is extremely varied and has a large amount of depth. The different regions have a lot of various unique elements as they vary from typical green areas to tundra to even a destroyed city that has you planting arboretums in the foundations of ruined buildings. Phase two requires you to restore four biomes, which can be pretty tricky, as you’ll need to balance them out. If you mess up you can either restart a region or retry from the start of the phase. There’s a lot of strategy involved regarding how you place your machines. Finally, you need to reintroduce animal life and then clean up all of your machines, leaving the region as if humans were never there. Once the environment is a bit more habitable, the next phase has you recreating the region’s proper biomes. You need to be able to generate power to scrub the areas of toxins and then use a machine to restore greenery. Your initial goal is to restore four regions of the planet before you take off in your rocket. There isn’t a massive amount of content and it’s more akin to a puzzle game than I’d been expecting, but this is an excellent game with a truly unique, compelling focus. Instead of creating human settlements to junk up the environment, you’re instead restoring what humans have seemingly ruined. It’s functionally similar to a city builder, but with the opposite focus. This is why Terra Nil got my attention in a big way. I don’t want to place buildings and gather resources so human civilizations can thrive, it just doesn’t interest me. I gotta be up front about this – I don’t care about city builder games.
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